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Personal project · 2 min 35 sec

Fifteen scenes written.
Ten survived.

A toddler and her companion ride a train through a safari that keeps getting stranger. The interesting part isn’t that AI generated it — it’s what had to exist on disk before any of it came back usable, and what got thrown away once it did.

1920×1080 · 24fpsClaude + Seedance 2.510 scenes, final cut
15 → 10scenes written, then cut down to what actually holds
16full prompts, all of them in the downloadable kit
20+design plates locked before generating a frame
2:35final runtime of the delivered cut

The workflow

Claude writes it. Seedance shoots it.

Two tools, one loop. Claude holds the script, the shotlist and the prompts; Seedance 2.5 generates the footage. Every generation gets fed the same five things — and the discipline is that none of them are optional.

Character sheet

The locked design for anyone in the shot, attached to every cut — not just the first.

Reference

The look of the film: render target, palette, the frames already approved.

Props

Teddy and the sticker book carry across scenes, so both are sheeted like characters.

Locations

Cabin, station, forest, lake — locked as plates before shooting into them.

Prompt with cuts

Not a description. A shot breakdown: how many cuts, how long each runs, what moves.

The prompt carries the edit. Asking for “a sloth going past the window” gets you a pretty still. Asking for a minimum of five cuts, varied two to five seconds, with what happens in each, gets you a scene. Most of the craft here is writing the cut list into the prompt before the generator ever sees it.

The actual problem

A generator has no memory between scenes.

Every scene here was generated separately. Nothing carries over on its own — not the girl’s face, not the dog’s proportions, not the colour of the seats. Ask ten times for “a toddler on a train” and you get ten different children. So the real production work happened before generation: building a set of locked reference sheets and attaching them to every single cut.

The one habit that matters most: attach the character sheet to every generation in a scene, not just the first. Carrying a design by memory from cut to cut is where consistency quietly dies.

Character design

Locked before a single frame.

Each character was resolved as a turnaround first — silhouette, outfit, palette, expression range — and that sheet became a required attachment for any shot the character appears in.

Ellie character sheet — four-view turnaround in the locked strawberry outfit

Ellie

The lead. Four views, locked outfit, pink held as the film’s only strong accent so she reads instantly against savanna gold and forest green.

Mochi character sheet — front, three-quarter, side and back views

Mochi

The companion. Small enough to be a reaction shot on demand — most of the film’s comic timing is cut to him rather than to Ellie.

Animal trio sheet — the safari animals as a locked set
Safari set — locked as a group
Monkey character sheet
Monkey — scenes 5B & 6
Unicorn character sheet
Unicorn — dream epilogue

Finding the character

Four outfits. One made the film.

Before anything was locked, Ellie was drawn as a set of options — different outfits, different hair — and each one rendered as a full turnaround rather than a single pose. Choosing from turnarounds instead of hero shots is what makes the decision survive contact with the actual shots.

Ellie outfit option — pinafore
Option 1 — pinafore
Ellie outfit option — mandarin collar
Option 2 — mandarin
Ellie outfit option — summer set
Option 3 — summer set
Ellie outfit — the chosen strawberry set
Chosen — strawberry
Ellie hair option — sprout ponytail, denim look
Hair option — sprout ponytail
Ellie hair and styling turnaround
Hair / styling turnaround
The strawberry set won because of colour, not cuteness. Its pink is the one saturated note in a film that spends most of its runtime in gold grass and green forest, so Ellie stays findable in a wide shot full of animals.

Props & locations

The set gets sheeted too.

Props drift as badly as faces. The teddy bear and the sticker book carry across scenes, so both were resolved as prop sheets; the cabin, the station, the forest and the finale lake were locked as plates before shooting into them.

Teddy bear prop sheet, multiple angles
Teddy — prop sheet
Sticker book prop sheet
Sticker book — the film’s plot device
Station location plate
Station
Cabin interior plate
Cabin interior
Forest location plate
Forest
Train exterior design
The train
Finale sunset lake environment plate
Finale — mirror lake

The prompt template

Same seven headings, every single shot.

  1. Style — the render target, and what it must not look like
  2. Pacing — cut count and shot lengths, stated as a minimum
  3. Numbers — how many creatures, varied deliberately per scene
  4. Lighting — time of day and quality of light
  5. Color — the palette, and which colour is the accent
  6. Camera — frame rate, motion blur, movement vocabulary
  7. Acting — what the performance has to read as
Style: Pixar-style 3D animated feature film. Soft stylized CG — painterly warmth, high-end render. NOT photoreal, NOT plush or toy-like animals.
Pacing: Lively but gentle kids-film rhythm. MINIMUM 5 cuts, lengths VARIED 2–5 seconds. This is the BREATHER scene between two loud ones — the comedy comes from SLOWNESS, but every cut still carries motion. No frozen pauses.
Numbers variety: ONE lone sloth — the quietest, smallest-count beat in the film, placed deliberately between the zebra herd and the penguin colony.
Lighting: Soft warm late-afternoon light filtering green through leaves, gentle and hazy.
Color: Soft mossy greens outside, cream/honey cabin wood, teal seats; Ellie's pink is the accent.
Camera: Calm and cinematic. 24fps, gentle motion blur. Static or the slowest drifts — let the sloth's slowness play.

Scene 7, “The slow gag” — verbatim from the shotlist in the kit.

Holding the headings constant is what makes fifteen separately generated scenes look like one film. Change the values, never the structure. Note how much of that prompt is about rhythm and restraint rather than description — “minimum 5 cuts”, “no frozen pauses”, “one lone sloth”.

The finished cut

Twelve frames, front to back.

Pulled evenly across the finished film. The point is the spread — station, savanna, flamingos, forest, cabin comedy, sunset, night — held together by one palette and one girl who looks like herself in every one of them.

Film frame 1 Film frame 2 Film frame 3 Film frame 4 Film frame 5 Film frame 6 Film frame 7 Film frame 8 Film frame 9 Film frame 10 Film frame 11 Film frame 12

What got cut

Five scenes died so the ending could work.

The shotlist planned a night sequence in three parts — a whale crossing the sky, plankton drifting into the cabin, a lullaby. Shot that way it sagged. All three collapsed into a single thirty-second generation, and the film got better by getting shorter.

Kept

1 · All aboard — the train pulls in, Ellie lights up, they board and settle.

Kept

2 · Safari reveal — she presses the giraffe sticker to the glass and the faraway giraffe comes close.

Kept

3 · Safari alongside — she feeds the giraffe; the elephant’s trunk boops Mochi.

Kept

4 · Pink wave — a thousand flamingos lift off, then the zebra herd thunders in below.

Kept

5 · Forest interlude — the film leaves the train for the first time.

Kept

5B · The swing — first-person vine swings over the roof, handing off straight into Peekaboo.

Kept

6 · Peekaboo — the monkey hangs upside down at the glass and mirrors her every move. The biggest laugh.

Kept

7 · The slow gag — a sloth drifts past at one-tenth speed. The breather.

Killed

8 · The losing race — a penguin colony waddling hopelessly to keep up, until one belly-slides past.

Killed

9 · Splash and rainbow — the elephant herd sprays the carriage; she draws in the fogged glass.

Killed

10 · The hinge — sunset burns to night, a whale crosses the sky.

Killed

11 · Sea of stars — plankton drift into the dark cabin; one lands on her fingertip.

Killed

12 · Lullaby — she falls asleep hugging teddy as the stars draw her animal friends.

Kept

8 · FINALE — all three night beats, rebuilt as one 30-second generation cut to the song’s final 28 seconds.

Kept

9 · Dream epilogue — one 20-second generation. The unicorn passes the window unseen, then she’s riding it through the stars, and the film closes on the same sleeping girl.

Both closing scenes stopped being multi-cut sequences and became single long generations timed to the music. That is the opposite of the usual advice to cut more — and it is why the ending lands. The killed scenes are still in the shotlist with their prompts intact, struck through, so you can read the version that didn’t work next to the one that did.

Sound

The song was written to the edit.

Lyrics written by Claude, generated with Suno, and shaped to the film’s pacing rather than dropped underneath it. Once the track existed it stopped being accompaniment and started setting structure — the last two scenes were cut to it rather than the other way round.

28sthe finale, built as one generation against the track’s final bars
20sthe dream epilogue, matched to the closing twenty
Preview of the downloadable shotlist

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The full breakdown that produced this project — every shot, the prompts behind it, and the direction notes. Drop your email and it is yours.

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