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Personal project · 1 min 41 sec

Fifteen scenes written.
Ten survived.

A toddler and her companion ride a train through a safari that keeps getting stranger. The interesting part isn’t that AI generated it — it’s what had to exist on disk before any of it came back usable, and what got thrown away once it did.

1920×1080 · 24fpsSeedance 2.510 scenes, final cut
15 → 10scenes written, then cut down to what actually holds
16full prompts, all of them in the downloadable shotlist
20design plates locked before generating a frame
1:41final runtime, down from a plan that ran past 3:00

The actual problem

A generator has no memory between scenes.

Every scene here was generated separately. Nothing carries over on its own — not the girl’s face, not the dog’s proportions, not the colour of the seats. Ask ten times for “a toddler on a train” and you get ten different children. So the film’s real production work happened before generation: building a set of locked reference sheets and attaching them to every single cut.

The one habit that matters most: attach the character sheet to every generation in a scene, not just the first. Carrying a design by memory from cut to cut is where consistency quietly dies.

Character design

Locked before a single frame.

Each character was resolved as a sheet first — silhouette, outfit, palette, expression range — and that sheet became a required attachment for any shot the character appears in.

Ellie character sheet — locked outfit, expressions and poses

Ellie

The lead. Outfit locked early, pink held as the film’s only strong accent colour so she reads instantly against savanna gold and forest green.

Mochi character sheet — the companion dog, multiple poses

Mochi

The companion. Small enough to be a reaction shot on demand — most of the film’s comic timing is cut to him rather than to Ellie.

Whale design sheet — scale and glow reference

The whale

The finale’s one impossible image. Sheeted separately from its hero pose so scale and glow stayed consistent when it finally arrives.

Animal trio sheet — giraffe, elephant and zebra design set

The safari set

Locked as a group rather than individually, so the herd shots stay in one world instead of three.

Monkey character sheet
Monkey — scenes 5B & 6
Unicorn character sheet
Unicorn — dream epilogue
Whale hero pose
Whale — hero pose

Props & locations

The set gets sheeted too.

Props drift as badly as faces. The teddy bear and the sticker book carry across scenes, so both were resolved as prop sheets; the cabin, the station, the forest and the finale lake were locked as plates before shooting into them.

Teddy bear prop sheet, multiple angles
Teddy — prop sheet
Sticker book prop sheet
Sticker book — the film’s plot device
Station location plate
Station
Cabin interior plate
Cabin interior
Forest location plate
Forest
Train exterior design
The train
Finale sunset lake environment plate
Finale — mirror lake
Night exterior reference
Night exterior

The prompt template

Same seven headings, every single shot.

  1. Style — the render target, and what it must not look like
  2. Pacing — cut count and shot lengths, stated as a minimum
  3. Numbers — how many creatures, varied deliberately per scene
  4. Lighting — time of day and quality of light
  5. Color — the palette, and which colour is the accent
  6. Camera — frame rate, motion blur, movement vocabulary
  7. Acting — what the performance has to read as
Style: Pixar-style 3D animated feature film. Soft stylized CG — painterly warmth, high-end render. NOT photoreal, NOT plush or toy-like animals.
Pacing: Lively but gentle kids-film rhythm. MINIMUM 5 cuts, lengths VARIED 2–5 seconds. This is the BREATHER scene between two loud ones — the comedy comes from SLOWNESS, but every cut still carries motion. No frozen pauses.
Numbers variety: ONE lone sloth — the quietest, smallest-count beat in the film, placed deliberately between the zebra herd and the penguin colony.
Lighting: Soft warm late-afternoon light filtering green through leaves, gentle and hazy.
Color: Soft mossy greens outside, cream/honey cabin wood, teal seats; Ellie's pink is the accent.
Camera: Calm and cinematic. 24fps, gentle motion blur. Static or the slowest drifts — let the sloth's slowness play.

Scene 7, “The slow gag” — verbatim from the shotlist in the prep kit.

Holding the headings constant is what makes fifteen separately generated scenes look like one film. Change the values, never the structure. Note how much of that prompt is about rhythm and restraint rather than description — “minimum 5 cuts”, “no frozen pauses”, “one lone sloth”. The generator will happily give you a beautiful still image; the direction is what makes it a shot.

What got cut

Five scenes died so the ending could work.

The shotlist planned a night sequence in three parts — a whale crossing the sky, plankton drifting into the cabin, a lullaby. Shot that way it sagged. All three collapsed into a single thirty-second generation cut to the last 28 seconds of the track, and the film got better by getting shorter.

Kept

1 · All aboard — the train pulls in, Ellie lights up, they board and settle.

Kept

2 · Safari reveal — she presses the giraffe sticker to the glass and the faraway giraffe comes close.

Kept

3 · Safari alongside — she feeds the giraffe; the elephant’s trunk boops Mochi.

Kept

4 · Pink wave — a thousand flamingos lift off, then the zebra herd thunders in below.

Kept

5 · Forest interlude — the film leaves the train for the first time.

Kept

5B · The swing — first-person vine swings over the roof, handing off straight into Peekaboo.

Kept

6 · Peekaboo — the monkey hangs upside down at the glass and mirrors her every move. The biggest laugh.

Kept

7 · The slow gag — a sloth drifts past at one-tenth speed. The breather.

Killed

8 · The losing race — a penguin colony waddling hopelessly to keep up, until one belly-slides past.

Killed

9 · Splash and rainbow — the elephant herd sprays the carriage; she draws in the fogged glass.

Killed

10 · The hinge — sunset burns to night, a whale crosses the sky.

Killed

11 · Sea of stars — plankton drift into the dark cabin; one lands on her fingertip.

Killed

12 · Lullaby — she falls asleep hugging teddy as the stars draw her animal friends.

Kept

8 · FINALE — all three night beats, rebuilt as one 30-second generation cut to the song’s final 28 seconds.

Kept

9 · Dream epilogue — one 20-second generation. The unicorn passes the window unseen, then she’s riding it through the stars, and the film closes on the same sleeping girl.

Both closing scenes stopped being multi-cut sequences and became single long generations timed to the music. That is the opposite of the usual advice to cut more — and it is why the ending lands. The killed scenes are still in the shotlist with their prompts intact, struck through, so you can read the version that didn’t work next to the one that did.

The look that outlived its scenes

Night material, kept for reference.

The mirror whale, the constellations and the plankton were all developed for scenes that got killed. The designs still fed the finale — which is why they ship in the kit rather than getting deleted with the scenes.

Night mirror whale reference
Mirror whale
Night constellations reference
Constellations
Plankton touch reference
Plankton
Preview of the downloadable shotlist

Steal the shotlist.

The full breakdown that produced this project — every shot, the prompts behind it, and the direction notes. Drop your email and it is yours.

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